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ModelsLab/SPYBG'S Toolkit For Digital Artists

spybg
Text to Image Community ModelFree for Premium UsersLLMs.txt

Hello everyone, my name is Valentin from the Bulgarian AI Art Community, but people know me as SPYBG, I'm a 3D Character Artist by profession, been working this for many years now. For everyone curious what I do professionally you can find my artstation here: https://www.artstation.com/spybg

I was experimenting with AI like many of you when it first came out. And I wanted to create something that will help me with my creativity for my personal projects and so on ,and eventually i saw the potential for artists to use the thing i was making in a professional environment so.. for the last 2 Months I've been creating custom datasets for characters, and after a request of a close friend of mine who is a Technical Lead in one studio where they make environments, I've decided to make environment dataset as well for my custom model.

Since I know a lot of artists who got upset and so on about "people using their art" I went in a different direction. All of my datasets (training images I created for this) are made by me.. and it took a lot of time to make them. But I was smart and used AI tools to create what I need, so all of my datasets (for characters and environments) are AI generated so no

artists input was used in the making of this model, except my own input.

I trained my model on 100 steps, with 1926 images, the model was trained with 194 000 steps in total. (yea I know it's a lot but the results speak for them self's).

Character Dataset: 766 custom made by me images.

Environment Dataset: 1160 custom made by me images.

 

Special Thanks to Suspirior! He helped me with some tips and tricks, and also ideas. And he was the first one who Beta-tested my model so, big thanks buddy! I'll include some of his tests as well here.

Tips for using my model:

I would recommend using some of this settings, they provide the best results at least for me. But feel free to experiment.

Sampler: DPM++2M Karras

Steps: 150 steps (lower steps also work but for this training data 150 works the best based on my testing)

Recommended Resolution: 768x768 (The model i used as base for training is a custom modified base of Protogen 3.4 merged with older versions of my toolkit (v2.0), and based on that I've trained my model with 768x768 datasets so, I recommend to use 768x768 and 768x1280, or higher resolutions).

CFG Scale: 5 ~ 7 works best

Trigger words: tk-char (for characters) tk-env (for environments) why tk? (tk stands for Toolkit)

 

IMPORTANT: If you want to get the best results when creating characters use my model in img2img with the images I provided in the templates directory, in order to get much more clean and professional looking images. txt2img while it's great for environments for characters is heavily unpredictable sometimes and when making character concept art we want consistency. So I personally recommend you to use my template images or any of yours. that's why I've provided different character sheets made by me in order to get more consistent results.

 

Example prompts:

CHARACTER examples:

"photograph of (((male))) tk-char warrior, highly detailed, award winning image, 16k"

or

"photograph of (((male))) tk-char style warrior, highly detailed, award winning image, 16k"

 

"photograph of (((female))) tk-char warrior, highly detailed, award winning image, 16k"

or

"photograph of (((female))) tk-char style warrior, highly detailed, award winning image, 16k"

while you can use tk-char by it's self as a trigger, you can also use tk-char style as well. Try them both, see what results you get.

 

Note: Include (((male))) or (((female))) in front of tk-char to specify what character you want when creating the prompt. After that use what ever you want to define the prompt better. And also keep your prompts short, while using longer prompts can be cool, check out some of the templates from my images and you'll see how with little you can get decent results.

Also here is a link to some of my "demo" images, use those as templates in img2img or use any of your images. but mine will give you good results if you're making character concept art (there are two versions available, basic full body with different proportions and silhouette that's 1:1 aspect ratio, and closeup with head variations that's 2:1 aspect ratio)

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