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ModelsLab/DreamShaperXL1.0

dreamshaperxl10
Text to Image Community ModelFree for Premium UsersLLMs.txt

Finetuned over SDXL1.0.
Even if this is still an alpha version, I think it's already much better compared to the first alpha based on xl0.9.
For the workflows you need Math plugins for comfy (or to reimplement some parts manually).
Basically I do the first gen with DreamShaperXL, then I upscale to 2x and finally a do a img2img steo with either DreamShaperXL itself, or a 1.5 model that i find suited, such as DreamShaper7 or AbsoluteReality.

What does it do better than SDXL1.0?

  • No need for refiner. Just do highres fix (upscale+i2i)

  • Better looking people

  • Less blurry edges

  • 75% better dragons 🐉

  • Better NSFW

 

Old DreamShaper XL 0.9 Alpha Description

Finally got permission to share this. It's based on SDXL0.9, so it's just a training test. It definitely has room for improvement.

Workflow for this one is a bit more complicated than usual, as it's using AbsoluteReality or DreamShaper7 as "refiner" (meaning I'm generating with DreamShaperXL and then doing "highres fix" with AR or DS7).

Results are quite nice for such an early stage.

I might disable the comment section as I'm sure some people will judge this even if it's early stage. I also don't think this is on par with SD1.5 DreamShaper yet, but it's useless to pour resources into this as SDXL1.0 is about to be released.

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