![Worms Team17 render mix [SDXL-PDXL-IlluXL-NoobXL] - SDXL V2 thumbnail](https://assets.modelslab.ai/api-logos/01KPMZY676ZM0Z7YJWBM9C78QP.png)
Worms Team17 Render Mix [SDXL-PDXL-IlluXL-NoobXL] - SDXL V2
by ModelsLabOkay, this update is LONG overdue. The main reason is: I wanted to upscale some images using Fooocus, but I found that the upscaled results would get a lot of strange details or miss some. I only upscaled a few of the lower-resolution images and did some mix-and-matching and manual fixes before I dumped this process for months, and recently I decided I would just go on and train V2 with what I have.That being said, I'll probably train Pony and Illustrious versions right after and focus on those because normal SDXL is a pain to use when it comes to Worms.IMAGE CHANGESREMOVED Scientist and Heavy worms. Worms should be now shaped more consistently with less negative prompting.Removed some images, mainly low-quality ones I couldn't find replacements for.Did some simple image editing to split multiple worm pictures into solo ones. There are still a few pictures with 2 worms and one with 5, all tagged "multiple worms".Added one new image.Applied Surface Blur to some images to cover up JPEG artifacts.As I said earlier, upscaled a few images and touched them up.43 images total.TAG CHANGESRemoved tags "limbless", "armless", "legless", "handless", "render", class-related tags and a bunch of others.Tags for hands are now "worm hands", "worm hand".Tags for subtle style control (may not work): for Worms 3D renders - "w3drender, black eyes, smooth worm body, sharp tail tip", for WFUS renders - "wfusrender, rounded eyebrows", for G4 game renders: "wg4render, black eyes, slim neck, folds on worm's body, rounded tail tip". I also added "low-contrast warm shading" to some G4 game renders, I find it to be kind of annoying.Some other minor edits, including adding tag "maw visible between clenched teeth" (may not work?)Trained against SD XL via Civitai
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About Worms Team17 Render Mix [SDXL-PDXL-IlluXL-NoobXL] - SDXL V2
Okay, this update is LONG overdue. The main reason is: I wanted to upscale some images using Fooocus, but I found that the upscaled results would get a lot of strange details or miss some. I only upscaled a few of the lower-resolution images and did some mix-and-matching and manual fixes before I dumped this process for months, and recently I decided I would just go on and train V2 with what I have.That being said, I'll probably train Pony and Illustrious versions right after and focus on those
Technical Specifications
- Model ID
- worms-team17-render-mix-sdxl-pdxl-illuxl-noobxl-sdxl-v2
- Provider
- ModelsLab
- Task
- AI Generation
- Price
- $0.0047 per API call
- Added
- July 21, 2025
Quick Start
Integrate Worms Team17 Render Mix [SDXL-PDXL-IlluXL-NoobXL] - SDXL V2 into your application with a single API call. Get your API key from the pricing page to get started.
import requestsimport jsonurl = "https://modelslab.com/api/v6/images/text2img"headers = {"Content-Type": "application/json"}data = {"model_id": "worms-team17-render-mix-sdxl-pdxl-illuxl-noobxl-sdxl-v2","prompt": "your prompt here","key": "YOUR_API_KEY"}try:response = requests.post(url, headers=headers, json=data)response.raise_for_status() # Raises an HTTPError for bad responses (4XX or 5XX)result = response.json()print("API Response:")print(json.dumps(result, indent=2))except requests.exceptions.HTTPError as http_err:print(f"HTTP error occurred: {http_err} - {response.text}")except Exception as err:print(f"Other error occurred: {err}")
Pricing
Worms Team17 Render Mix [SDXL-PDXL-IlluXL-NoobXL] - SDXL V2 API costs $0.0047 per API call. Plans start at $21/month, and open-source models are unlimited on the $149/month plan. View pricing plans













