Worms Team17 Render Mix [SDXL-PDXL-IlluXL-NoobXL] - SDXL V2
by ModelsLabOkay, this update is LONG overdue. The main reason is: I wanted to upscale some images using Fooocus, but I found that the upscaled results would get a lot of strange details or miss some. I only upscaled a few of the lower-resolution images and did some mix-and-matching and manual fixes before I dumped this process for months, and recently I decided I would just go on and train V2 with what I have.That being said, I'll probably train Pony and Illustrious versions right after and focus on those because normal SDXL is a pain to use when it comes to Worms.IMAGE CHANGESREMOVED Scientist and Heavy worms. Worms should be now shaped more consistently with less negative prompting.Removed some images, mainly low-quality ones I couldn't find replacements for.Did some simple image editing to split multiple worm pictures into solo ones. There are still a few pictures with 2 worms and one with 5, all tagged "multiple worms".Added one new image.Applied Surface Blur to some images to cover up JPEG artifacts.As I said earlier, upscaled a few images and touched them up.43 images total.TAG CHANGESRemoved tags "limbless", "armless", "legless", "handless", "render", class-related tags and a bunch of others.Tags for hands are now "worm hands", "worm hand".Tags for subtle style control (may not work): for Worms 3D renders - "w3drender, black eyes, smooth worm body, sharp tail tip", for WFUS renders - "wfusrender, rounded eyebrows", for G4 game renders: "wg4render, black eyes, slim neck, folds on worm's body, rounded tail tip". I also added "low-contrast warm shading" to some G4 game renders, I find it to be kind of annoying.Some other minor edits, including adding tag "maw visible between clenched teeth" (may not work?)Trained against SD XL via Civitai
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Worms Team17 Render Mix [SDXL-PDXL-IlluXL-NoobXL] - SDXL V2 Readme
Okay, this update is LONG overdue. The main reason is: I wanted to upscale some images using Fooocus, but I found that the upscaled results would get a lot of strange details or miss some. I only upscaled a few of the lower-resolution images and did some mix-and-matching and manual fixes before I dumped this process for months, and recently I decided I would just go on and train V2 with what I have.That being said, I'll probably train Pony and Illustrious versions right after and focus on those because normal SDXL is a pain to use when it comes to Worms.IMAGE CHANGESREMOVED Scientist and Heavy worms. Worms should be now shaped more consistently with less negative prompting.Removed some images, mainly low-quality ones I couldn't find replacements for.Did some simple image editing to split multiple worm pictures into solo ones. There are still a few pictures with 2 worms and one with 5, all tagged "multiple worms".Added one new image.Applied Surface Blur to some images to cover up JPEG artifacts.As I said earlier, upscaled a few images and touched them up.43 images total.TAG CHANGESRemoved tags "limbless", "armless", "legless", "handless", "render", class-related tags and a bunch of others.Tags for hands are now "worm hands", "worm hand".Tags for subtle style control (may not work): for Worms 3D renders - "w3drender, black eyes, smooth worm body, sharp tail tip", for WFUS renders - "wfusrender, rounded eyebrows", for G4 game renders: "wg4render, black eyes, slim neck, folds on worm's body, rounded tail tip". I also added "low-contrast warm shading" to some G4 game renders, I find it to be kind of annoying.Some other minor edits, including adding tag "maw visible between clenched teeth" (may not work?)Trained against SD XL via Civitai






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