NightVision XL 0.7.4.3 Release Notes
With this version of NightVision XL, you should notice more natural and normal looking bodies, a bit more facial variety, and much more balanced color output vs 0.7.0.2. Bodies also look better naked, with less noticeable shoulder bone caps on very thin subjects, more natural ribs on less thin subjects, and even more natural features on skin like moles, blemishes and stretch marks, and old people actually look old. Something I've noticed anecdotally but haven't tested in detail is that blood on skin (like a bloody lip or a cut for example) looks much more natural and realistic, and water looks more wet and less like painted on glue, however YMMV.
Bodies should now look much better proportioned and much less waifish and stretched out, especially in tall AR images. To be clear, while it's not 100% fixed, I've put a lot of work into trying to fix the stretchy giraffe necks, weirdly long legs and freaky torsos that all of the community models have inherited from base. While I haven't banished it completely, it seems body balance is MUCH better. Further, while the default output of this model continues to be photorealism biased, the model is much less rigid now, and you should be able to achieve other styles such as line art or anime (and more) with just a bit of style prompting.
TLDR Improvements
body shapes are much more natural, even in non-square ARs
more natural looking skin
less rigid, can produce other styles than photoreal much easier now
less close up portrait bias
Output is less contrasty than 0.7.0.2 and colors are more balanced than 0.6.8.1
09/11/23 Changelog
Backmerges into 0.6.8.1 and 0.6.5.0, and differential merges with (internal only version) 0.7.3.3 which was a WIP model. Added 2 new community loras and an internal fixer lora.
New Community LORAs added
polyhedron_all_sdxl
NaturalBody
New Internal LORA Added
Internal LORA Rebalance