---
title: Fight Scene SD1.5 V1.1 Face Punch API | ModelsLab | Stable Diffusion AI Model | Model ID: fight-scene-sd1-5-v1-1-face-punch
description: Discover Fight Scene   SD1.5 V1.1 Face Punch API ModelsLab | AI Model. Advanced AI generation with Model ID: fight-scene-sd1-5-v1-1-face-punch. Create stunning content using Fight Scene   SD1.5 V1.1 Face Punch - Professional AI tools for developers and creators. Stable Diffusion AI Model
url: https://modelslab.com/models/modelslab/fight-scene-sd1-5-v1-1-face-punch
canonical: https://modelslab.com/models/modelslab/fight-scene-sd1-5-v1-1-face-punch
type: product
component: Playground/Endpoint/Index
generated_at: 2026-01-20T16:51:11.019955Z
---

# Fight Scene SD1.5 V1.1 Face Punch API | ModelsLab | Stable Diffusion AI Model | Model ID: fight-scene-sd1-5-v1-1-face-punch

> Discover Fight Scene   SD1.5 V1.1 Face Punch API ModelsLab | AI Model. Advanced AI generation with Model ID: fight-scene-sd1-5-v1-1-face-punch. Create stunning content using Fight Scene   SD1.5 V1.1 Face Punch - Professional AI tools for developers and creators. Stable Diffusion AI Model

## Model

### [Fight scene - SD1.5 v1.1 face punch](https://modelslab.com/models/modelslab/fight-scene-sd1-5-v1-1-face-punch)

**Model ID:** fight-scene-sd1-5-v1-1-face-punch
**Category:** Stable Diffusion
**Type:** Lora
**Provider:** Modelslab

I tried multiple methods, seems like separating the attacks into different loras worked the best, so I would update them 1 by 1 here. this is a very difficult one, SD doesn't understand who's punching and who's getting punched.

Use regional prompt, latent couple, controlnet everything, you gonna need them. My advice will be dropping the facepunch lora to about 0.3 or turn it off when you are inpainting the character who's punching; increase the facepunch lora to about 0.8 for the character getting punched.

I had made 2 trigger words for this lora, 1st is yomama_face_focus, 2nd one is yomama_half_body, now with the half body one you should get the bigger frame done, i suggest using that in txt2img, use face focus on the character being punched in inapint.

It is a very difficult one, but with some patients and time, you will get the results. I have uploaded some openpose as training data.

As always, have fun and go break some eggs!

Tags: anime, concept, pose, dynamic pose, fight scene, fighting pose, figthing, fights

## Endpoint

### Text to Image Community Model

**Endpoint:** `v6/images/text2img`
**Provider:** Modelslab
**Category:** Image

Generate photorealistic and imaginative images from text prompts with advanced detail, inpainting, and image-to-image translation features, ideal for creatives and marketers.

Per image generation will cost 0.0047$ 
For premium plan image generation will cost 0.00$ i.e Free.

## API Docs

- [API Docs](https://modelslab.com/models/modelslab/fight-scene-sd1-5-v1-1-face-punch/llms.txt)

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**Links:**
- [Website](https://modelslab.com)
- [API Documentation](https://docs.modelslab.com)
- [Blog](https://modelslab.com/blog)

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*Generated by ModelsLab - 2026-01-20*